| Pages: 1 2 3 4 5 [6] 7 8 9 10 20 |
101. Baiting: The cancer that is killing solo PVP - in EVE General Discussion [original thread]
Quote: I thought the hallmark of skill was if you kill people in 1vs1's that you should have lost given your initial position? That just means they failfit or did something silly, like burn their guns to death or not turn their tank on...
- by Space Pinata - at 2010.12.27 14:58:00
|
102. CCP plese fix your damn concord, antypirate story... - in EVE General Discussion [original thread]
CONCORD only shoots pirates when they jump into highsec if they have an active GCC. If he'd shot you first, he'd have gotten concordokken'd on the other side. But you shot first.
- by Space Pinata - at 2010.12.27 14:31:00
|
103. You whine like a little baby! - in EVE General Discussion [original thread]
[orange]this thread is cool lol [/size=5]
- by Space Pinata - at 2010.12.27 14:29:00
|
104. Element of Skill in EVE - in EVE General Discussion [original thread]
90% of pvp is a gank. IE 100 man gang drops on 10 man gang 5 man gang on 1 Guy brings ECM Tengu vs tech1 battlecruiser Etc etc. Skill is a big factor in small engagements. Generally, it's a lack of skill, rather than an abundance o...
- by Space Pinata - at 2010.12.27 14:02:00
|
105. Baiting: The cancer that is killing solo PVP - in EVE General Discussion [original thread]
Quote: There is no luck factor though, or player skill that comes into play. That makes the combat itself less fun than planning it. That's true. But that's EVE. The only reason EVE pvp is exciting is because you're actually standing...
- by Space Pinata - at 2010.12.27 13:55:00
|
106. Baiting: The cancer that is killing solo PVP - in EVE General Discussion [original thread]
Originally by: Drakarin A planned and coordinated fight is not fun. It's by design used to effectively win at all costs. There is no mystery or luck involved. It's all predetermined and even a 1,000 vs 1,000 fight is a snore fest because a...
- by Space Pinata - at 2010.12.27 09:01:00
|
107. Add a reason to not ninja salvage - in Player Features and Ideas Discussion [original thread]
Originally by: Ronald Raygunn Originally by: Space Pinata Salvage is worth more than you people think. lol @ caldari space missions with guristas. I get Blood, Sansha, and the like as much as I get Gurista...it's profitable...
- by Space Pinata - at 2010.12.27 08:33:00
|
108. Monitor, new capital ship - in Player Features and Ideas Discussion [original thread]
Why should there be an easy counter to a large number of enemy ships? How is this anything except a fantasy of "man, I really want to be super hardcore and fight whole fleets by myself"? You sound like a cap pilot who got into a capship and r...
- by Space Pinata - at 2010.12.27 08:28:00
|
109. Highsec is too secure. - in EVE General Discussion [original thread]
Originally by: Infinity Ziona I usually have no problem getting people to come en-masse to kill me as soon as a war dec comes active. Sounds like you need to choose better targets. Not too big (0.0 alliances retreat to 0.0), not too small...
- by Space Pinata - at 2010.12.27 07:47:00
|
110. Element of Skill in EVE - in EVE General Discussion [original thread]
The skill in EVE mostly takes place before shots are fired. It's about strategy and tactics. Patience, level-headedness, determination, etc also help. It's not about clicking really fast or having amazing reflexes, if you equate muscle-memory ...
- by Space Pinata - at 2010.12.27 06:59:00
|
111. Highsec is too secure. - in EVE General Discussion [original thread]
I used to run one of those highsec PVP corps. The allure isn't really safety, but convenience. Yes, it's 'easier', but that's moreso because you can find a group to focus on. In nullsec, the moment you show up in local, everyone is docked/cloa...
- by Space Pinata - at 2010.12.27 06:46:00
|
112. Baiting: The cancer that is killing solo PVP - in EVE General Discussion [original thread]
Edited by: Space Pinata on 27/12/2010 06:06:16 Edited by: Space Pinata on 27/12/2010 06:05:31 Quote: (btw its tactics not strategy, way to remember the difference is tactics is what you use to win battles, Strategy is using battles t...
- by Space Pinata - at 2010.12.27 06:01:00
|
113. Does anyone know what we got out of these last expansions? - in EVE General Discussion [original thread]
Quote: [orange]This is now a Bill Murray appreciation thread! [/size=5]
- by Space Pinata - at 2010.12.25 19:57:00
|
114. Kill board *****s (pretty much all of you) ruin this game more... - in EVE General Discussion [original thread]
Edited by: Space Pinata on 25/12/2010 19:40:43 Originally by: Neesa Corrinne Taking killmails out of EVE would be like deciding not to keep score during a chess tournament. Instead, lets just have a personality contest and the person w...
- by Space Pinata - at 2010.12.25 19:38:00
|
115. Kill board *****s (pretty much all of you) ruin this game more... - in EVE General Discussion [original thread]
Originally by: Barbelo Valentinian Originally by: Space Pinata And, if you find being in a good pvp corp fun.. sadly, not much choice. But if the type of gameplay that a "good" PvP corp indulges in is "safety first", is it ev...
- by Space Pinata - at 2010.12.25 19:01:00
|
116. Baiting: The cancer that is killing solo PVP - in EVE General Discussion [original thread]
Quote: If you want to argue against Pinata, find a game/sport/competition that allows whatever equipment you want to bring and doesn't suffer from it because the equipment doesn't contribute as much as player skill. Then draw the appropriat...
- by Space Pinata - at 2010.12.25 18:53:00
|
117. The QEN and what it means to me. - in EVE General Discussion [original thread]
Quote: That is where buffed Dreads and Titans come in. Provides a "low" skill/ISK option to kill them, important thing is to have a counter in the first place that does not involve more of them. Just means they will blob harder and be ...
- by Space Pinata - at 2010.12.25 18:48:00
|
118. Kill board *****s (pretty much all of you) ruin this game more... - in EVE General Discussion [original thread]
Quote: You couldn't afford to take that sort of risk too much irl, or at least you'd have to measure it carefully, because loss irl is real loss - but in a game? If your self-esteem is tied to whether you win or lose at internet spaceships,...
- by Space Pinata - at 2010.12.25 16:25:00
|
119. The QEN and what it means to me. - in EVE General Discussion [original thread]
Edited by: Space Pinata on 25/12/2010 16:00:37 Quote: - Bring SC's to heel. Allow for manufacture to be halted by assaulting secondary/tertiary structures (ie. not sov modules so roaming fleets can do it) Fail. All this does is m...
- by Space Pinata - at 2010.12.25 15:58:00
|
120. Baiting: The cancer that is killing solo PVP - in EVE General Discussion [original thread]
Quote: There's a bit more to it than that imo. Say, Zealot vs Rifter. Fight starts at 20km, Rifter is AB fit. Zealot is superior (obviously!) and Rifter explodes. Then again, fight starts close at scram range: Rifter is superior (of course!...
- by Space Pinata - at 2010.12.25 15:44:00
|
| Pages: 1 2 3 4 5 [6] 7 8 9 10 20 |
| First page | Previous page | Next page | Last page |